Simp / prototype decision surface

Three paths. One honest comparison.

Choose the smallest architecture that earns the interaction you need. These are proposed strategies grounded in the fused research; this page is the only implemented artifact in this showcase.

Planned ≠ real. A, B, and C below are plans. The real behavior here is selection and comparison only: no generated app, account store, database, realtime match, or runtime AI is connected.

The three planned strategies

A · PLAN

Local useful loop

Optimize speed, portability, and one complete browser interaction.

  • Gives up durable records and multiplayer
  • Human steers; deterministic code automates calculation
  • Static deployment, no service dependency
B · PLAN

Durable records

Optimize return visits with explicit authorization, saves, and recovery.

  • Gives up live rooms and broad social scope
  • Human confirms intent; server validates writes
  • Persistent store, identity, backup evidence required
C · PLAN

Authoritative play

Optimize trusted shared play and reconnect correctness.

  • Gives up S1 simplicity and S2 breadth
  • Clients send intentions; authority decides outcomes
  • Realtime server, match rules, persistence boundary

Selected path: A — local useful loop

Evidence burden: replay the loop on target devices, then check keyboard, touch, errors, reset, and portability. Source grounding: the A plan and the S1 scope.

REAL in this showcase

Buttons update this comparison locally. Navigation and source links are real. No claim is made about the three proposed applications.

Read the evidence

Fused wiki foundation · Strategy comparison · Audit receipt